finish the Opening loop function
now the game can skip the opening
looping the opening when the player do nothing in the main menu page
- May 25 Sun 2008 18:30
op looping
- May 14 Wed 2008 02:00
Animation - falling ghos(go to stage 1)
- May 13 Tue 2008 22:52
Animation of transforming
Draft of the transforming animation
the color seems strange but the video is in high resolution
- May 11 Sun 2008 15:53
playmovie
play movie while the player kill UFO
this function can use as event too
- Apr 21 Mon 2008 03:24
transform by killing the enemy
using the function of transform when the enemy die
- Apr 15 Tue 2008 13:01
swoon
adding a swoon case in the game
while the enemy damage become a certain lvl
it will have a swooning animation
and the enemies will stop their attack
- Apr 10 Thu 2008 20:15
Transform
testing the code to change the model of player,
this will use for the transform mode if it is success.
the function called when the player colli with the HP kit;
you can see the result by the video below.
- Mar 28 Fri 2008 02:21
Animation of enemy(Paperman)
- Mar 27 Thu 2008 23:26
ingame shot
- Mar 27 Thu 2008 01:10
Animation of the ghost part 2 dancing (waiting motion)
- Mar 26 Wed 2008 02:58
Animation of ghost part 1(dead and attack)
Test the model will be collapse or not when there is an animtion.
The ghost dead
- Mar 26 Wed 2008 00:18
screen shot and kiwi mapping test

- Mar 25 Tue 2008 19:57
test kiwi animation
- Mar 22 Sat 2008 21:11
sword_combat
follow the tutorial of sword combat
need to learn how to key a smooth animation for combat